The arena is very small and gets absolutely covered with AoEs so there's really no room for you to move around anymore. Right now i'm at the spider boss which is one of the worse bosses in terms of design imo. I'm also not a fan of the need to use charge attacks because they take a long time to charge up and the bosses are generally pretty fast so you always have to find the perfect window of opportunity which feels more like RNG than skill tbh. It happens quite a lot that some bosses with charge attacks just push you to the wall of the arena and you can't move anymore because you're stuck between them and the wall. The controls feel clunky and slow, you can't dash through bosses and some bosses have very weird hitboxes. It's definitely fun to beat up different kind of gods and some of the bosses are fundamentally well designed but where the game falls flat are the controls and the gameplay in general. on Isshin in Sekiro, my nerves were not in that condition. This is, IMAO, a very niche product for a separate group of masochists among hardcore players. I got some pleasure from the visual-story-music, but I'm not going to recommend this BDSM experiment. Especially since some of the bosses are made in the dishonest-bullet-hell-in-a-small-arena pattern. Only for them, the game will be give a pleasure in fact. but this dance is only for those who are especially stubborn on hardcore gaming. How did one write "combat dance with the boss"?. It is original, yes, but IMAO this originality does not suits to the hell that sometimes happens with the bosses. I didn't like the game-play of this game. Big, like Sekiro, and small, like Saltborn, but I can say that this game is not suitable for everyone, even such kind a player. I have experience in playing this kind of games. The price is low, especially if you catch a discount. Not the most exciting and intriguing story, but for a boss rush game, it's a pretty good addition.
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